Chapter 11 Reflections
1. What are the benefits of using problem-solving or educational software?
There are several benefits to using problem-solving and educational software. With problem-solving software, the use of games fosters a desire in the students to learn information in order to win the game. Also the fast paced games enhances students decision making skills, allowing them to see in fast succession the choice, what happens, and what results come about based on their choice. This process is the basis for all learning. Simulations like games are also highly valuable in the learning process. When the students can manipulate certain aspects and get alternate views or closer looks, it encourages critical thinking and allows students to see the real world application for the content and skills learned. Educational software that utilizes programs for drill-and-practice do help the students remember content by engaging them and providing immediate feedback. They do have educational content and the material is support state standards, but success with these programs is not evident with all subjects (Morrison-Lowther, pg. 282-286).
2. How do I choose the correct software?
Teachers need to be selective of the software they use in their classrooms, there is a large amount available, but not all are as effective. Teachers should view software to see if it fits with the content of their lesson plan as well as how well it will meet their objectives for the lesson. Another consideration must be placed on the age of the students and whether or not they will be able to use the software successfully, find it interesting, and engaging. Teachers can look up reviews of different software to see how effective it is, but the best evaluation is done by the teacher planning to use it (Morrison-Lowther, pg. 286-290).
3. When I integrate problem-solving or educational software into a lesson, what changes will be needed?
The NTeQ model provides a guide to help integrate technology into a lesson plan. The “six key components are computer functions, research and analysis, results presentation, activities during computer use, activities before computer use, and activities after computer use” (Morrison-Lowther, pg. 292).
Computer Functions: Computers can provide content by giving definitions and showing examples of information for the student to learn. Computers can also provide practice and feedback through drill-and-practice software that allows the student to answer questions and see if they were correct. Feedback and practice can be achieved by student input in simulation software as well. Process tools help guide the students in their learning of the content, by using templates or hints to keep them on track throughout the process (Morrison-Lowther, pg. 292-294).
Research and Analysis: Teachers must understand what parts of the software that need to be used to reach the objectives of the lesson. This will be different depending on the content to be learned (Morrison-Lowther, pg. 296).
Results presentation: Results presentation is not incorporated into all technology integrated lessons. When the software is being used to learn new concepts or look more deeply into specific areas, there are not results to present. The teacher will need to decide whether or not a presentation is applicable (Morrison-Lowther, pg. 296).
Activities During Computer Use: Activities your students do on computers will vary greatly depending on the lesson plan. It is important to decide the structure of computer use before implementing the lesson plan (Morrison-Lowther, pg. 297-298).
Activities Before Computer Use: This too will vary depending on the software and lesson plan, the most important thing is to adequately prepare your students for the software they are going to be using. Students need to understand the software or the concepts being learned may be overridden by students learning to use the software instead. Also students need to be provided will all the content information necessary to begin using the computer (Morrison-Lowther, pg. 298).
Activities After Computer Use: Also depending on the software and lesson plan, activities after the use of computers will vary. Time should be spent planning on ways to review the content learned if there are no final products resulting from the use of the computer. If there is a presentation, students should review content for errors and check to make sure every part is in order (Morrison-Lowther, pg. 298).
Teachers should put a lot of thought into software integration to really provide lesson plans that enhance learning. Every step should be meticulously planned out and analyzed prior to implementation (Morrison-Lowther, pg. 299).
Resources:
Morrison, G. R., ), G. R. M., & Lowther, D. L. (2010). Integrating computer technology into the classroom, skills for the 21st century. (Fourth ed.). Allyn & Bacon.